Anyone who writes enduring worlds, vivid characters, or compelling stories usually reaches a point where something just doesn't feel quite right inconsistencies, or sudden, inexplicable shifts in behavior, politics, or the environment.
With 20 years of TTRPG experience, 15 years of LARP experience (both as an organizer and GM), several published hobby books in the German *DSA* (The Dark Eye) sphere, and the boundless passion of a true gaming enthusiast, I don't just write narrative stories. Instead, I build *narrative systems*not linear tales. My NPCs possess intricate psychological machinery beneath their skin; my worlds generate conflicts all on their own.
Here you will find:
Twine stories and experiments, complete with their accompanying NPCs
Games I have developed
My art assets (yes, I started out with pixel art!)
I hope to see this collection grow and welcome every comment! :)
Ready-to-use, systemic modules for immediate integration into your game -> Ko-Fi Commissions: Tailor-made narrative systems for your specific project The Workshop: Deep dives into my creative methodology on Substack